RosettaStone
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Hearthstone simulator using C++ with some reinforcement learning
https://playhearthstone.com/en-us/blog/23156373/introducing-hearthstone-battlegrounds
Zephrys grants the wishing player a card from a selection of three cards, from the Basic and Classic sets, to help turn the tide of battle in the player's favor....
We have to implement standard card sets - Rise of Shadows - Saviors of Uldum - Descent of Dragons
We'll rework RosettaTool for various reason. - Rename it to `CardProgressExporter` - Improve performance and convenience - Copy contents to `Documents/CardList.md` directly
When we ran AlphaZeroTests, we had a crash problem due to memory allocation fail. The cause of this problem needs to be analyzed and corrected.
A project structure provides the framework within which the development effort will be accomplished. While simple and high level, it provides guidelines and flow that cover the topography of the...
`GameTag`는 현제 `std::map`으로 관리되고있습니다. 하지만 키 자체가 `Dense`하고 키의 갯수가 그렇게 많지 않은 `GameTag`는 오히려 `Dense Hash Map`이나 특수하게 `GameTag`을 위해 만든 컨테이너로 관리되어야 하는게 좀더 좋은것같습니다. VTune으로 측정한 결과는...
We have to make console program to run correctly. In the meantime, we have changed the structure of core library a lot. Therefore, many functions will not work. I would...
We need a super simple logger implementation that has minimal logging capability.
This revision adds manual test. Manual testing is the process of manually testing software for defects. It requires a tester to play the role of an end user whereby they...