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Hearthstone simulator using C++ with some reinforcement learning

Results 86 RosettaStone issues
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https://playhearthstone.com/en-us/blog/23156373/introducing-hearthstone-battlegrounds

feature
p2

Zephrys grants the wishing player a card from a selection of three cards, from the Basic and Classic sets, to help turn the tide of battle in the player's favor....

feature
p2
help wanted

We have to implement standard card sets - Rise of Shadows - Saviors of Uldum - Descent of Dragons

feature
p0

We'll rework RosettaTool for various reason. - Rename it to `CardProgressExporter` - Improve performance and convenience - Copy contents to `Documents/CardList.md` directly

enhancement
p2

When we ran AlphaZeroTests, we had a crash problem due to memory allocation fail. The cause of this problem needs to be analyzed and corrected.

bug
p0

A project structure provides the framework within which the development effort will be accomplished. While simple and high level, it provides guidelines and flow that cover the topography of the...

documentation
p1

`GameTag`는 현제 `std::map`으로 관리되고있습니다. 하지만 키 자체가 `Dense`하고 키의 갯수가 그렇게 많지 않은 `GameTag`는 오히려 `Dense Hash Map`이나 특수하게 `GameTag`을 위해 만든 컨테이너로 관리되어야 하는게 좀더 좋은것같습니다. VTune으로 측정한 결과는...

enhancement
p2

We have to make console program to run correctly. In the meantime, we have changed the structure of core library a lot. Therefore, many functions will not work. I would...

enhancement
p0

We need a super simple logger implementation that has minimal logging capability.

feature
p1

This revision adds manual test. Manual testing is the process of manually testing software for defects. It requires a tester to play the role of an end user whereby they...

test
p2