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Hearthstone simulator using C++ with some reinforcement learning

Results 86 RosettaStone issues
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We should implement these cards.

game update
p1

Currently, all tasks are partially covered by unit test code. We should test some methods such as 'CloneImpl()' that is not covered.

test
p2

- Convert OOP-based code to ECS(Entity Component System) using `entt` - Create Logger class (#173) - Rework Battlegrounds mode (#349) - Rework RosettaConsole (#568) - Rework RosettaRL (#569)

planning
enhancement
p2

Related #240 and #241.

enhancement
p1

I tried RosettaConsole but I can't understand how to use. I think tutorial is very helpful.

documentation
p1

According to codecov, unit test coverage is unstabilize. We'll refactor code to stabilize it.

test
p2

https://github.com/microsoft/vcpkg

enhancement
dependency
p2

https://www.hearthpwn.com/news/7693-introducing-a-new-game-mode-hearthstone-duels

feature
p2

https://hearthstone.gamepedia.com/Battlegrounds

planning
p2