RosettaStone
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Hearthstone simulator using C++ with some reinforcement learning
Currently, all tasks are partially covered by unit test code. We should test some methods such as 'CloneImpl()' that is not covered.
- Convert OOP-based code to ECS(Entity Component System) using `entt` - Create Logger class (#173) - Rework Battlegrounds mode (#349) - Rework RosettaConsole (#568) - Rework RosettaRL (#569)
I tried RosettaConsole but I can't understand how to use. I think tutorial is very helpful.
According to codecov, unit test coverage is unstabilize. We'll refactor code to stabilize it.
https://www.hearthpwn.com/news/7693-introducing-a-new-game-mode-hearthstone-duels
https://hearthstone.gamepedia.com/Battlegrounds