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Enables the third person Model in firstperson

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As the title says When using the camouflage head to change into another player's skin, it will still be your original skin in first-person mode ![2024-09-17_23 29 08](https://github.com/user-attachments/assets/d062f0d0-17d0-4144-b3c6-d8a089b2bd96) ![2024-09-17_23 29...

Just wondering if there is any practical way for me to make the mod to render the head as well? I'm doing some custom player model stuff and want to...

When using cosmetics from third-party mods, it is rendered incorrectly. For example, I used a headset from the Essential mod. ![image](https://github.com/user-attachments/assets/2ffb84f8-6f08-4794-9934-81392c763fbd) It was rendered like this: ![image](https://github.com/user-attachments/assets/f43a9233-08ee-485f-8fc3-43c516860fbf) The headset covered...

https://github.com/user-attachments/assets/2019c0bb-3c0f-44cc-9dc0-ba63715f9328 https://github.com/user-attachments/assets/71a15f9e-29d3-49e2-9afe-58730d933f0a As seen in the upper videos, TACZ animations break in first person when using the vanilla hands mode. I've reported it to the devs of TACZ, but I...

Shadows from shaders do not work right with this mod. Minecraft Version: Forge 1.16.5-36.2.42 Version of FirstPersonModel: 2.4.4 Shaders Tested: ComplementaryUnbound_r5.2.2, Body Camera Shader - V1.2.1, Aurora's Shaders, BSL_v8.2.09. Mod...

I would like to request the possibility of configuring the near and far values for dynamic mode's vanilla hands setting to choose at which angle the vanilla hands start hiding...

Hi there. I have noticed another Exposure mod, or well addon, by the same developer that could benefit from this as well. Identical to issue #414 but for a mod...

It looks like player model gets swirled. Always occurs when PaperDoll is installed and very rarely when not. https://github.com/user-attachments/assets/66caea7b-2e50-48ca-88a9-c8d039b54015

when I hold an item with elytra armor shoulder appear