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Enables the third person Model in firstperson

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Minecraft 1.20.1, Forge 47.3.0 Tested with FPM 2.4.3, MCA 7.5.18, and Architectury 9.2.14 (MCA dependency). This happens when either vanilla hands mode is enabled or even when the first person...

why in the mod config there isn't a way to change the z and y camera offset and only the x, i was going to use the real camera mod...

Hello! I wanted to use this mod alongside my Better MC modpack. Browsing through the mods in this pack, there is no signs of anything interfering with this mod. Yet...

Just as title say, in config there's already this configuration: ` "vanillaHandsSkipSwimming": true, "autoVanillaHands": [ ........ ],` But why not add configuration something like `"skipVanillaHands": [ ... ]`? I use...

Just that. That armor covering the arms can be visible through the vanilla hand models.

The animation of a frightened armadillo looks like two armadillos overlapping if installing the First-person Model and Sodium together. ![2024-06-22_16 20 33](https://github.com/tr7zw/FirstPersonModel/assets/146105302/fb7f870d-3d73-4252-b9e5-c10ab6d9be96)

Forge 47.2.32, Minecraft 1.20.1 Latest version of First Person mod and Better Combat When vanilla hands and dynamic mode are enabled better combat animations when you look up dissapearing and...

Hi is ,it possible to add a feature where even if there is something in the offhand the first person model still stays , and it doesnt go back to...

sometimes you can end up looking at such an angle that the vanilla hand is still present but way too low, especially when placing blocks in front of you which...

Would be nice to have since should the player size be larger than usual, via Pehkui or anything else, this becomes your view while prone ![2024-05-20_14 59 54](https://github.com/tr7zw/FirstPersonModel/assets/170327040/3a334592-90b0-4fd2-bd9d-d16c801ce308) Otherwise lovely...