subsurface-scattering topic
CP_SSSSS
Naive screen-space subsurface scattering solution for Unity 5.
separable-sss-unity
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
vksssss
A screen space sub-surface scattering demo implemented with vulkan api
LuxRenderer
Powerful Path Tracing Engine For Realistic Rendering
tension-tools
The project contents contain the code necessary to calculate tension data on inside Unity Shaders. It also contains some other tools like the nodes required to re-create the "Skin" material that you s...
Separable-Subsurface-Scattering-Demo
Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0
Unity-Human-Skin-Shader-PC
A realistic & physically based human skin shader