tonygiang
tonygiang
I'm referring to the addition of `onBeforePatch` on the server-side. State patching is server-authoritative, after all.
This was actually an issue that was raised over at [Unity Forum](https://forum.unity.com/threads/xml-comments-with-assembly-defintion.695203/#post-7145516), which I chimed in to support for an engine-level fix. But seeing how this is very low on...
Wouldn't this feature be more adaptable to general architectures as an attribute instead of a base class that every SO has to inherit from?
> > > Hi @tonygiang, thanks for letting us know! - Have you experienced this in Unity editor, native build, or WebGL? > > `UniTask` can be a clue here....
Upon diving into the Unity client source code, there's one part that concerns me. This is the full source of `ColyseusClient.ConsumeSeatReservation`: ``` public async Task ConsumeSeatReservation(ColyseusMatchMakeResponse response, Dictionary headers =...
+1 I don't know if a disconnection detected by the Colyseus client will always be detected by the server, but having a confirmation that a disconnection did happen client-side will...
I just encountered this issue out of nowhere but with code stripping set to Low. Now it seems like the only safe choice is no code stripping. Edit: nope, disabling...
Apparently IronSource SDK could cause problem with Schema types' constructors being stripped as well. I don't know how but it does.
Not so fast. This issue affects all C# types generated by `schema-codegen`. It will be fixed when `schema-codegen` is fixed.
I support this feature if it's implemented as continuous scrolling in either vertical or horizontal alignment, in either direction.