Timo Suoranta

Results 48 comments of Timo Suoranta

I can repro with example glfw opengl3 backend: ```diff diff --git a/examples/example_glfw_opengl3/main.cpp b/examples/example_glfw_opengl3/main.cpp index cfd4bbca..c0f57d1f 100644 --- a/examples/example_glfw_opengl3/main.cpp +++ b/examples/example_glfw_opengl3/main.cpp @@ -71,6 +71,7 @@ int main(int, char**) io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable;...

The example repro also shows visual issue when two windows are docked together: ![image](https://user-images.githubusercontent.com/994606/182099718-ed4d4fba-0c1e-4108-9d89-6887ab3291d7.png)

> I am unable to reproduce either of problems. Windows can be dragged using any point on the titlebar and i get no spaces when window is docked. Something is...

I put the changes into a commit/branch/fork: https://github.com/tksuoran/imgui/tree/title-debug Repro steps: 1. Open Git bash 2. `git clone https://github.com/tksuoran/imgui.git` 3. `cd imgui` 4. `git checkout title-debug` 5. Open x86 Native Tools...

Thanks for the update. Setting `io.FontDefault` instead of using `PushFont()` / `PopFont()` works around the issue, but still limits to single window title font per context.

Working on drag and drop support in [erhe](https://github.com/tksuoran/erhe): Dragged items can be dropped in the bottom third of target to move items _after_ target in the node tree: ![drag_and_drop_after](https://user-images.githubusercontent.com/994606/171345538-1866fcc2-4668-415c-81c6-1804bfd7cd6a.png) Dragged...

Update to [erhe](https://github.com/tksuoran/erhe) - 64 directional shadow-mapped lights: ![2022_06_17](https://user-images.githubusercontent.com/994606/174338602-a3b5fc6a-5e1a-4b84-862b-53ab6983571b.png)

ImGui Inception in erhe: ![image](https://user-images.githubusercontent.com/994606/182177605-ad3a32a4-5f8f-4bcb-9f62-de7f2ce1ddae.png)

Initial work done, no constraints yet, compound not tested.

Is anisotropy = 0.0 supposed to match isotropic version?