Timo Suoranta
Timo Suoranta
I can repro with example glfw opengl3 backend: ```diff diff --git a/examples/example_glfw_opengl3/main.cpp b/examples/example_glfw_opengl3/main.cpp index cfd4bbca..c0f57d1f 100644 --- a/examples/example_glfw_opengl3/main.cpp +++ b/examples/example_glfw_opengl3/main.cpp @@ -71,6 +71,7 @@ int main(int, char**) io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable;...
The example repro also shows visual issue when two windows are docked together: 
> I am unable to reproduce either of problems. Windows can be dragged using any point on the titlebar and i get no spaces when window is docked. Something is...
I put the changes into a commit/branch/fork: https://github.com/tksuoran/imgui/tree/title-debug Repro steps: 1. Open Git bash 2. `git clone https://github.com/tksuoran/imgui.git` 3. `cd imgui` 4. `git checkout title-debug` 5. Open x86 Native Tools...
Thanks for the update. Setting `io.FontDefault` instead of using `PushFont()` / `PopFont()` works around the issue, but still limits to single window title font per context.
Working on drag and drop support in [erhe](https://github.com/tksuoran/erhe): Dragged items can be dropped in the bottom third of target to move items _after_ target in the node tree:  Dragged...
Update to [erhe](https://github.com/tksuoran/erhe) - 64 directional shadow-mapped lights: 
ImGui Inception in erhe: 
Initial work done, no constraints yet, compound not tested.
Is anisotropy = 0.0 supposed to match isotropic version?