Markus Heberling
Markus Heberling
I don't know what it is in this change, but without it, I can't connect and with it, it works. So thanks to @abrasive for starting the work and thanks...
I have rebased the commit from @retornaz to the latest master. This works fine for me.
I have added support for the node part in #999. Support for npm/yarn is still on my TODO.
> * TexturePackerTest throws the following error: `Assertion failed: (shape[0] == SHAPE_START), function assert_check_shape, file /AppleInternal/BuildRoot/Library/Caches/com.apple.xbs/Sources/CoreGraphics/CoreGraphics-1355.22/CoreGraphics/Regions/shape.c, line 161.` This is caused by a missing -XstartOnFirstThread, that Lwjgl3Application needs. I have...
> * `ParticleEditor` does render its stuff, which is good. However, if another window is focused (i.e. clicked) before ParticleEditor fully opens, the lwjgl panel is rendered at the wrong...
@crykn I have checked the 1.8 language level again. * gdx-tools needs 1.8, since it is now based on lwjgl3, which needs 1.8 * gdx-tests has a dependency on gdx-tools,...
Since everything now works for me ™️ , I think this is ready for review. It's not ready for merge until the lwjgl3-awt project has merged https://github.com/LWJGLX/lwjgl3-awt/pull/34 I tested this...
@crykn I think I fixed all review comments. Only missing is the merge and release of https://github.com/LWJGLX/lwjgl3-awt/pull/34
Lwjgl3-awt 0.1.8 has been released, so from my point of view, this could be merged now. 🥳
@crykn I have added the key bindings, rebased and extended AbstractGraphics. Should be ready now. Might need a little squashing though. :smiling_imp: