Haoyu Qiu

Results 116 comments of Haoyu Qiu

The scene is too large, it needs 64662 `GLTFAccessor`s. Each `GLTFAccessor` has two `PoolVector`, but the actual alloc count does not reach the limit thanks to COW. Later in the...

If you are already compiling your own export template (e.g. in order to turn off some unused modules), changing the structure of GDScript byte code might be a good alternative...

> Encrypt Exported PCK I need complie export template myself. You can think a reverse engineering tool as a special kind of export template that iterates through all the resources...

Based on my experience using Weblate, I believe exposing the Terminology flag to regular users has caused a lot of management difficulties. Different languages often have varying rules regarding which...

A proper fix might be expanding the parameter only for `IN` clauses, but it seems hard to implement. My current workaround is changing the column type from `integer[]` to `jsonb`,...

Thank you for the report, consolidating in: - https://github.com/godotengine/godot/issues/92600 See there for more details, if you think something was missed about this and it's not the same issue, please comment...

Fixed in 4.3. Selecting the csv file does show the Import details.

How long does it take to reimport your CSV file? I tested with a 500k line CSV with randomly generated content. It takes about 3~4 seconds to import. This is...

Thank you for the information. I think I can reproduce the stuttering now. When I type `preload()` and autocomplete the path to that large CSV file, the editor stutters when...

Closing as explained above. This is not related to plugins. `preload()`ing any large resource file will cause similar editor stuttering. I think it's better to split the large CSV into...