Haoyu Qiu
Haoyu Qiu
Since the headers are returned as a dictionary, I think it'll be easier to work with if the keys are always lower-cased. Users can then use lower-cased names to get...
As a workaround, you can set the navigatable area to be half the size of the tile (tile size minus double the character's radius to be precise):  Then set...
Yes and no I think. https://github.com/godotengine/godot/pull/40708 is mainly documenting the format of locale returned by `OS.get_locale`. It may fix a similar issue on Windows (returning `zh` on Simplified Chinese). But...
Places I miss `url_for`: * For a 201 response, the url of another resource is needed to set the `Location` header. POST /gists Status: 201 Created Location: https://api.github.com/gists/aa5a315d61ae9438b18d * For...
@philippedcote Thanks for your support :) I made the sliders to display current value when hovered. And you can now hold CTRL to snap the value to 0.01 increments while...
> if I want to type in the value directly inside a field, would that be possible? That could be done. But I'm not sure how to arrange the UI....
@philippedcote I've implemented a custom slider which allows to type in the value directly after clicked, like in Blender :tada:
@chr15m The B58 string contains the same fields as the original sfxr (according to [this](https://github.com/chr15m/jsfxr/blob/a708164e6ce200008d88202e1aaf2b9171a17ec2/sfxr.js#L132-L175)). After base58 decoding, all you have to do is fill in the corresponding fields in...
I think copy-pasting the base58 code into gdfxr is a good idea. I can try adding one as it's relatively simple. Generating long sounds on the fly using GDScript might...
I've implemented "Paste from jsfxr" so users can now paste the base58 code from jsfxr directly into the editor :tada:  I also modified the example scene to show how...