clyne
clyne
Nice project, love the game! Going off of other versions of 2048 that I've played (e.g. [2048.io](http://2048.io/)), if an attempted move doesn't slide any tiles then no new tile should...
See [here](https://www.reddit.com/r/cpp/comments/kn1wpe/compiletime_string_compression_using_huffman/ghjm993/). Code like below (taken from the link) calls `build_node_list` three times, and there's a chance this causes the compile to recompute the list with every call. There is...
See [here](https://www.reddit.com/r/cpp/comments/kn1wpe/compiletime_string_compression_using_huffman/ghjlj02/). Most importantly, we need to allow for larger decoding trees. Secondly though (and maybe this should be a separate issue), the decoding tree could likely be refined/redesigned to...