Unity-SpriteAssist
                                
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                        Unity Sprite mesh extension
Hey again, i noticed that the generated normals arent correct (left is how it looks, right is how it should look for a flat surface):  Its caused by the...
Reimport Warning ``` Importer(TextureImporter) generated inconsistent result for asset(guid:e3705575bb82b484e9084d6010a74527) "Assets/Example/Sprite/fashion_gunpuku_onepiece.png" UnityEditor.AssetImporter:SaveAndReimport () SpriteAssist.SpriteProcessor:Apply (bool,bool,bool) (at Assets/SpriteAssist/Editor/Inspector/SpriteProcessor.cs:431) SpriteAssist.SpriteProcessor:OnInspectorGUI (bool) (at Assets/SpriteAssist/Editor/Inspector/SpriteProcessor.cs:317) SpriteAssist.SpriteInspector:OnInspectorGUI () (at Assets/SpriteAssist/Editor/Inspector/SpriteInspector.cs:40) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) ```
@PolyTimotheos https://github.com/sr4dev/Unity-SpriteAssist/issues/12#issuecomment-780423005 https://github.com/sr4dev/Unity-SpriteAssist/issues/12#issuecomment-782700942 Thank you for your feedback.
Unity-SpriteAssist is not stable enough. But I have no much time to update this because I'm working with 3 projects. The update cycle will be longer. The project is still...
 Issue occurs when Parallel Import is enabled in a project. - Editing Outline in Sprite Editor is not reflected in Mesh Prefab.
The plugin is working perfectly on Sprite created by PNG files, but when I use PSD (photoshop) files, which Unity supports, the mesh cannot be created properly. Maybe the alpha...
Hi, I want to create a custom shader/material for this tool, more specifically one that will also take in a normal Map and a Mask Map to interact with lighting....