Unity-SpriteAssist icon indicating copy to clipboard operation
Unity-SpriteAssist copied to clipboard

Unity Sprite mesh extension

Results 7 Unity-SpriteAssist issues
Sort by recently updated
recently updated
newest added

Hey again, i noticed that the generated normals arent correct (left is how it looks, right is how it should look for a flat surface): ![normals](https://user-images.githubusercontent.com/98807023/160765280-7860d71d-2ef0-46c0-9426-da45ded8f2db.png) Its caused by the...

enhancement

Reimport Warning ``` Importer(TextureImporter) generated inconsistent result for asset(guid:e3705575bb82b484e9084d6010a74527) "Assets/Example/Sprite/fashion_gunpuku_onepiece.png" UnityEditor.AssetImporter:SaveAndReimport () SpriteAssist.SpriteProcessor:Apply (bool,bool,bool) (at Assets/SpriteAssist/Editor/Inspector/SpriteProcessor.cs:431) SpriteAssist.SpriteProcessor:OnInspectorGUI (bool) (at Assets/SpriteAssist/Editor/Inspector/SpriteProcessor.cs:317) SpriteAssist.SpriteInspector:OnInspectorGUI () (at Assets/SpriteAssist/Editor/Inspector/SpriteInspector.cs:40) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) ```

invalid

@PolyTimotheos https://github.com/sr4dev/Unity-SpriteAssist/issues/12#issuecomment-780423005 https://github.com/sr4dev/Unity-SpriteAssist/issues/12#issuecomment-782700942 Thank you for your feedback.

enhancement

Unity-SpriteAssist is not stable enough. But I have no much time to update this because I'm working with 3 projects. The update cycle will be longer. The project is still...

help wanted

![image](https://github.com/sr4dev/Unity-SpriteAssist/assets/9159336/eb8b78a3-c946-408a-ae34-0e81eced17b0) Issue occurs when Parallel Import is enabled in a project. - Editing Outline in Sprite Editor is not reflected in Mesh Prefab.

bug

The plugin is working perfectly on Sprite created by PNG files, but when I use PSD (photoshop) files, which Unity supports, the mesh cannot be created properly. Maybe the alpha...

enhancement
help wanted

Hi, I want to create a custom shader/material for this tool, more specifically one that will also take in a normal Map and a Mask Map to interact with lighting....