Unity-SpriteAssist
Unity-SpriteAssist copied to clipboard
Not working when editing the mesh of a PSD sprite
The plugin is working perfectly on Sprite created by PNG files, but when I use PSD (photoshop) files, which Unity supports, the mesh cannot be created properly. Maybe the alpha value of Sprites created by PSD files is wrong?
Unfortunately, PSD files are not supported at the moment. However, I would like to improve and add support for them in the future.