Arnaud Loonstra
Arnaud Loonstra
Hi, One of the authors of ZOCP here. ZOCP was presented at [FOSDEM 2015](https://archive.fosdem.org/2015/schedule/event/deviot02/) and another iteration at [FOSDEM 2016](https://archive.fosdem.org/2016/schedule/event/deviot02/) Introduction video here: http://video.fosdem.org/2015/devroom-internet_of_things/deviot02.mp4 Initial research paper: http://z25.org/static/_rd_/zocp_init_plab/index.html The mentioned...
Same here. Was working yesterday but now not-authorized ``` DEBUG:yowsup.layers.logger.layer:rx: DEBUG:yowsup.layers.logger.layer:rx: *����q������Ʌ�N�: HEX:2a12f9b2bfa37117c2c09681a39fc985a04eed3a DEBUG:yowsup.layers.logger.layer:tx: ft���h'e�@NG� 7I &-z�ȝ�e[��QZ��h��G�K/�'Vz�� e;�5I��;����O2Z HEX:6000fc86d1de682765f240104e47e40937490d6674e1f19e0c262d7ac3c89dbdd508655b90b0515a9f8068f2bd4712a84b2f9827567a9c95091706653b9235491fa0ef3bb31610eefcc04f325a DEBUG:yowsup.layers.logger.layer:rx: DEBUG:yowsup.layers.network.layer:Disconnected, reason: Authentication Failure Authentication Error: not-authorized ```
I've tested the example echoclient as well with python 2 and 3
I'm seeing similar behaviour. I can't get depth test to work. Tried setting glEnable(GL_DEPTH_TEST); at places but my objects remain transparent. Without the oculus addon they render normal. I also...
I just tried it, but it's even worse :) I don't see anything anymore. Just black. I'm running the example app. If I press 'o' (overlay) a red plane is...
Same happens for the programmable renderer example although it gave an error in main.cpp. I just commented the line: ``` error: could not convert ‘ofGLProgrammableRenderer::TYPE’ from ‘const string {aka const...
The fact I had black screen was due to #define SDK_RENDER 1 being commented, example is running although in my own code I just get a flickering screen so can't...
Just to add, I'm only getting a 30fps framerate. Could this be because there's still debug code in the addon? https://github.com/obviousjim/ofxOculusDK2/blob/mattebb-master/src/ofxOculusDK2.cpp#L716 I'm also seeing a segfault on exit: ``` Program...
The ofGLProgrammableRenderer error is due to changes in OF. It should now be done as: ``` int main(){ ofGLWindowSettings settings; settings.width = 1280; settings.height = 800; settings.setGLVersion(4, 4); ofCreateWindow(settings); ofRunApp(...
Btw I still had the #define SDK_RENDER 1 in there. The programmable renderer runs very, very smooth.