Arnaud Loonstra
Arnaud Loonstra
interesting talk: https://fosdem.org/2022/schedule/event/peer_to_peer_hole_punching_without_centralized_infrastructure/
I think he will continue his talk in a few minutes here: https://fosdem.org/2022/schedule/event/libp2p/
I don't think there exists a wan discovery method without some fixed points, e.g. DNS, ipaddresses, etc. I would really like to know if there would be something. NAT traversal...
Thanks for elaborating on this. It's a common problem to poll for I/O in a gameloop. Hence people often implement a background thread to deal with IO. This is also...
I also tried ``` "dl" ``` But to no avail as this generates much more then needed, ie `#include ` in the global include.
It seems indeed. Your host has gotten a new ipaddress it seems? Which confuses the remote host
This requires some tracing of the logic. The code is not hard to read, you could try the require_peer method see if it is caused there: https://github.com/zeromq/zyre/blob/8f4a02fb6ef87c9af5586a4b1489eaf595e6ae09/src/zyre_node.c#L824 It would also...
It should just work as with libzmq though you might need to enable ipv6 first: `zsys_set_ipv6 (1);`
I can confirm this bug
A workaround is to build the font before setup() ``` ImGui::CreateContext(); ImGuiIO& io = ImGui::GetIO(); io.Fonts->AddFontDefault(); io.Fonts->AddFontFromFileTTF("Roboto-Medium.ttf", 16.0f); gui.setup(); ```