Ben Hansen

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Seems like this is fixed so closing this for now

I'll need a bit more information to help with this. Are you talking about the windowless showcase demo? If so, have you made any changes to the shader?

Is there no way to bypass the error if I need to use quantization @alteous ? EDIT: looked at the docs and discovered `from_reader_without_validation()` and `from_slice_without_validation()`.

I created a PR for this #428

I'm also having this problem but with else blocks with no `{}`. Consider the following code: ```glsl // Copied from ThreeJS float getFace( vec3 direction ) { vec3 absDirection =...

The `block_on()` bit will work on native platforms, but it won't work on Web. Otherwise the code looks great.

@Quadralific this code above works for native platforms, but I need it to work on web as well given that I embed demos at the end of every article. The...

The updated version of the tutorial removes the `ScaleFactorChanged` block entirely.

How far from the origin are we talking?