smix8
smix8
Both Godot 4.x versions are broken due to recent core changes made in Godot 4.x. Animation data changed: - Animation Transform Tracks are removed - Replaced by new, dedicated Tracktypes...
Place to track all planned or requested features. - #9 Add option to keep all non Animation.TYPE_TRANSFORM tracks from target animation - #12 Add Android Support - #17 Add option...
Adds `NavigationPathQueryParameters` and `NavigationPathQueryResult` objects in 2D and 3D similar to e.g. physics query parameters and results. Can be used with 2D or 3D NavigationServer `query_path()` to get a customized...
Adds documentation for NavigationRegions and NavigationServer API use.
Adds overview of all the navigation related nodes and objects in Godot and what they are primarily used for.
Adds documentation how to use a navigation path that is obtained by the NavigationServer API directly without the help of NavigationAgent nodes.
Adds documentation for NavigationLayers and how to use the bitmask for gameplay features like area access.
Adds documentation how to merge and / or connect different navigationmeshes Adds documentation how for the available navigation debug tools.
Adds documentation for NavigationServer with focus on topics not explained in the class documentation. Adds documentation for NavigationAgent node use, common problems and caveats. Adds basic documentation for RVO agent...
Adds documentation how to create navigationmesh / navpolygons for 2D and 3D both with editor tools as well with scripts + some technical background stuff. The warning at the beginning...