Sergey Yablokov

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Hi! You can find binaries here: https://github.com/sergcpp/RayDemo/releases, I will add a couple more scenes soon. The lib itself is intended as embeddable renderer, therefore I use seperate repository for heavy...

On GPU I use fairly simple two-level binary BVH traversal with stack siting in shared memory. I tested a stackless approach some time ago, but ended up with this after...