Simon Cambier
Simon Cambier
I'm working on a game that runs on Windows and WASM. It already uses Pixels and Bevy (though not bevy_pixels), but the main loop is managed by Pixels and the...
**Is your feature request related to a problem? Please describe.** Omnisearch does a heavy boosting of tags, but only when looking for "#tag" explicitly with the "#". **Describe the solution...
I'm trying to add sprites to my game, and there is a texture problem: depending on the sprites' size and/or the window scaling, pixels surrounding the sprite are sometimes drawn...
Hello, I've installed the extension, and configured it to set the full path to the rune-languageserver.exe. However, it looks like it's doing nothing, and I have literally 0 log from...
# I am submitting a new Community Plugin ## Repo URL Link to my plugin: https://github.com/scambier/obsidian-no-dupe-leaves ## Release Checklist - [x] I have tested the plugin on - [x] Windows...
Hello, I'm building a small game engine for myself - think something between Love2D and TIC-80 - and reviewed a few scripting languages. I'd love to use Boa because it...
Hello, I'm just trying rot.js, and I noticed that several functions have optional parameters that are typed as `SomeType | null` (like [here](https://github.com/ondras/rot.js/blob/master/src/display/display.ts#L166)). The issue is that TypeScript does _not_...
By default, Obsidian Sync will sync Omnisearch cache files, unless you manually exclude them on all your devices. This is slow, unnecessary, and will eventually corrupt those files, making Omnisearch...
As said in the title. When I want to select several entities with shift+drag, a new entity is spawned when I click https://user-images.githubusercontent.com/3216752/185759766-6a6362bb-927f-4b87-b362-53d299bcc31e.mp4