ModuleManager
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If I exit KSP properly, "Leave to main menu -> back -> quit -> yes really", I get to reload the configs from cache. If I just kill it (close...
When running the following script "testval" is added to the first resource (index 0) if there is only one. ``` @PART[*]:HAS[@RESOURCE[MonoPropellant]] { @RESOURCE,1 { testval = yes } } ```...
The version election code doesn't work as-is because KSP only instantiates the last type loaded. A simple example: ``` C# [KSPAddon(KSPAddon.Startup.Instantly, true)] public class VersionTester : MonoBehaviour { void Start()...
Right now the only way to rename a value is to create a new value with the same data as the original, i.e. MoonSrfLanded = #$MunSrfLanded$ !MunSrfLanded = DEL It...
These commits re-enable the SaveGameFixer, add functionality necessary to operate outside the "saves" dir, and adds update runs on the canned "Ships" dir that ships with KSP. I've done nominal...
Dearest MM authors/maintainers, I just started working with @tyrope on a project to add a version checker to KSP modules. I know that it would help me a lot! He...
Your save file backup method can overwrite every .sfs file in the save file directory when it triggers, including the quicksave.sfs and any backup .sfs files present. I'm not sure...
Currently, patches in the same pass are executed in whatever order they were enumerated from the filesystem. Not all filesystems keep their files sorted alphabetically (thumb drives, etc). This can...
Saw a report on the forum that after and before are slower than needs. Should verify that this is true and filter them out at the same place.
It was (finally) realized that `:NEEDS` doesn't completely inhibits `:FOR`, as it creates an identifier in the `tagList` even when `:NEEDS` is not satisfied. This leaded to confusion more than...