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I'm new to module manager and I'm just trying to do three things: 1. Increase base cost and cost of all parts to realistic levels 2. Increase rewards and associated...

``` [LOG 2019-05-12 21:38:47.614] Applying update KerbalAtomicsLH2NTRModSupport/hydrogenNTRsMissingHistory/@PART[nuclearEngine_size0]:NEEDS[MissingHistory]:BEFORE[zzLH2NTR] to MissingHistory/PorkjetParts/AtomicAge/KANDL/KANDL.cfg/PART [EXC 2019-05-12 21:38:47.614] System.NullReferenceException: Object reference not set to an instance of an object at ModuleManager.MMPatchLoader.FindConfigNodeIn (.ConfigNode src, System.String nodeType, System.String...

KSP 1.4+ introduced some stock features (e.g. dynamic crew capacity, part variants) that, for part makers, offers a stock approach to accomplish some functions (e.g. texture switching, deployable/inflatable habitats) that...

Documentation isn't the repository neither as file or as github wiki page, pretty much all the useful stuff is in the forum thread.

It seems the KSP mod version has stuck at `2.5.0`. I'm not sure if it's intentionally or not, so filing the issue instead of a PR. ```C# [assembly: AssemblyVersion("3.1.2")] [assembly:...

Hi, this is just a question/brainstorm. Is there room for performance improvement by means of creating a pipeline where modules/patches can be somehow processed in parallel? Kind Regards

This should make it possible to clone the repo and just hit build. (If there's a KspDir env var already set up) Without $(KspDir), an error will be shown in...

some values are bitmasks for flags e.g. some science experiment has the values situationMask and biomMask representing the allowed places for experiment execution and whether there are different results in...

Heard a couple of requests to be able to patch localization with ModuleManager. One was for part titles, one was for craft titles. Both were to modify them in ways...

@PART[*]:HAS[@MODULE[ModulePartVariants]:HAS[@VARIANT:HAS[@GAMEOBJECTS]]] { @MODULE[ModulePartVariants] { +VARIANT[#$baseVariant$] { In the above example, the value of baseVariant from the current node (which is MODULE { name = ModulePartVariants }) would be used to...