ptitSeb
ptitSeb
Using a Radeon Card, Shadow Warrior on linux can start. after the intro video, starting a new games show the loading screen and a progression bar, but at roughly 2/3...
Once enable, the the `make test-llvm-universal` tests don't run correctly when built and run on a mac M1 (doesn't work on Linux/aarch64 either)
# Description Removed trailing zero in WASI::fd_prestat_dir_name returned name (for #3025)
When using GLES2 backend, every Fixed Pipeline Function (so OpenGL 1.x) can lead to the creation of a new shader program. Some can take a bit of time to compile...
No thanks or reference to the multiple engine used here. I know it's not a requirement, but that's still not cool.
# Description Added a new test for Custom Tunables, with a Store and Instance creation.
# Description Enabled SharedMemory and the Atomics extension proposal - [x] Enable Atomic extension by default - [ ] Fix "imports" tests https://github.com/wasmerio/wasmer/issues/3154 - [x] Add function for memory.atomic.wait32, memory.atomic.wait64...
Describe the bug On feat_sharedmemory branch, enabling the threads::atomics test on the LLVM compiler fail on multiple place, not related to the missing Wait/Notify opcodes.
### Describe the bug On feat_sharedmemory branch, enabling the threads::atomics test on the Cranelift compiler fail on multiple place, not related to the missing Wait/Notify opcodes. Most of the fails...
### Describe the bug On feat_sharedmemory branch, enabling the threads::atomics test on the x86_64 Singlepass compiler fail on multiple place, not related to the missing Wait/Notify opcodes