Peter Vullings
Peter Vullings
This is a draft PR to show my work in progress for image mesh support. Any feedback and suggestions welcome. Relates to #1218 It is currently implemented as a feature...
The next version of the Rive renderer requires support for image meshes. ThorVG currently has support for a texture map (2 triangles) but would need to allow mapping via an...
Revert an earlier change to store internal PNG channels as BGR (changed back to RGB). - Reverts #1041 - Fixes #1112 (can be closed without merging) - Reopens #1007 (needs...
As well as linear and radial gradients, there is a sweep gradient type ([example](https://shopify.github.io/react-native-skia/docs/shaders/gradients/#result-3)) that many graphics applications allow.  Although a sweep gradient is NOT part of the SVG...
Feature request: It is possible to update a specific Paint object on the canvas using `canvas->update(paint);`. I would also like to be able to remove a Paint object from the...
Hi all, The new static png and jpg loaders are compiling perfectly on Windows x64 MSVC. However when I run the tests, I get 4 errors. ```` Summary: ThorVG version:...
I would like to write a Rive renderer using Blend2D. It looks like BL supports all the required features, except I can't find reference to clipping paths (only clipRect) in...
Hi FTK, I understand that this error is indicating something else is wrong somewhere. I seem to get errors like this for any getters that return a `DisplayObject*`, so I'm...
Hi ftk, What is your suggested method of handling an enum class? ```` // c++ enum class DisplayMode { Cover, Contain, LetterBox, }; // js myObject.displayMode = DisplayMode.Contain; ```` Should...
Hi FTK. Any chance of an updated MSVC branch? :) i.e. quickjspp.hpp to latest (and other files), and quickjs patches applied? Relates to #23