Peter Vullings
Peter Vullings
Hi @vtorri. This is just my opinion - Like @hermet said, TVG would only require very basic features of any graphics API (whether that is OpenGL or Direct3D). I believe...
Sorry, it's bedtime here :) I have GLFW3 working with ThorVG that we could provide as an option, but I would gladly accept advice on how to get EFL working....
@CeceWall did you ever find a solution or workaround for this? I'm also trying to access base class methods and hitting the same problem.
If you think this issue should be included, I don't mind working on it?
Yes. I have just completed it. Am testing that it works correctly, and will then create PR and you can determine if you'd like it included or not (or other...
Hi @hermet @JSUYA - I have this working now, but there are currently two issues. 1) There is a seam between triangles 2) The clipping is not happening correctly If...
Hi @hermet @JSUYA - I have fixed (removed) the seams between the triangles by combining all triangles into one AA span area instead of treating each triangle as it's own...
`imagePrepare ---> _genOutline` is the problem with the clipping area. It was still assuming a rectangular clipping area of a standard image. I have put in a quick fix (that...
@hermet I am back on this. Made some progress today. This is an image mesh made in the latest version of the Rive editor and rendered using the Rive-Tizen viewer...
@hermet thank you. It is actually the same code as now (no changes). I am trying to fix the failing test. Then I will re-open the PR. There is a...