progre
progre
OK. Certenly I have forgetten to clone submodule. I retry it as; `git clone [email protected]:Skippeh/Oxide.GettingOverItMP.git --recursive` but my build is still failed with another errors. It looks like errors about...
:+1: しましたが、懸念、というかモヤモヤしているので記載しておきます。 LGPL にするとプロプライエタリコードからの動的リンクを許すことになるので それでいいのかというのが一つ。 もう一つは、WebView2 の利用のように、GPL ソフトウェア *から* プロプライエタリなライブラリ *へ* リンクすることが GPL ライセンスに反するというのが合理的な理屈に思えず、かつ該当する条文がわからないことです。 不勉強なんですが、そうだとすると GPL ソフトウェアの制限をするだけで GPL 側にメリットがあるように思えないので。 とはいえ私がコントリビュートしたの WPF くらいで PeerCast のコア部分は触れてないので、 判断はあれくまさんにお任せします。
Thanks for your reply. I set `max_prediction` to 1, it crashed when one peer disconnected.
OK. What I did was add `.with_max_prediction_window(1);` to the sample, https://github.com/gschup/ggrs/blob/main/examples/ex_game/ex_game_p2p.rs#L49 started the program as documented, https://github.com/gschup/ggrs/blob/main/examples/README.md?plain=1#L40 and, after the number of frames in both windows had been counted up,...
More information is needed to resolve this. Since junowen.log should have been generated, could you please provide it?
Several other cases have been identified. The library has updated (f96cfaa223dd9b9ed4c1d5ddd111fd0f306ec8c7) in v1.0.1. Try it out.
I'm interested in this technology. However, it will not be easy to realize because there are many things to be verified. To implement this, I need the following information; -...
thprac is already realizing to display life of enemies. Presumably, almost everything in game is already analyzed. Application of this, it could be realized by storing everything.
Implemented in 4530347774ae053def53c14ae3787742dcc02c35. But injecting without dll has not yet been realized. I'm going to trace thprac's implementation, but I don't know if that will work.
I decided I didn't need to do anything more than this.