Pelle Johnsen

Results 26 comments of Pelle Johnsen

Think I ran into this trying to use `au` with GitHub Actions, see: https://github.com/pjoe/loadem/runs/1254716907?check_suite_focus=true#step:9:92

heh, turns out it was defaulting to `pwsh` (7), after explicitly using `powershell` things are working as expected :)

I think it would be a major win for WebGPU to include ray tracing support (optional based on hw support), or in the very least have it on the near...

Seems like there now is standard vulkan ray tracing extension: https://www.khronos.org/news/press/khronos-group-releases-vulkan-ray-tracing VK_KHR_ray_tracing (https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#VK_KHR_ray_tracing)

I suppose another issue to figure out would be de-noising. Seems like with current hardware, this is really needed to reach a good framerate (with decent quality). You could probably...

Re: denoising: yeah, maybe best handled by libraries. Just thinking about new users wanting to play with ray tracing, and perhaps being a bit disappointed by quality/performance. So if denoising...

For reference: glslang.js GLSL > SPIR- V for just vert/frag shaders without proper error msgs and no preprocessor is ~450KB wasm (https://unpkg.com/browse/@webgpu/[email protected]/dist/web-min-nocompute/)

@johnkslang: I don't think the preprocessor is working in https://github.com/kainino0x/glslang.js as it is not trivial to implement the interface for fetching additional files through wasm JS when running in the...

See https://github.com/kainino0x/glslang.js/issues/1

Sorry guess the rest of the pre-processor is working, just not `#include`... though that is pretty important function when putting together shaders dynamically from smaller code snippets. I know e.g....