Pelle Johnsen

Results 26 comments of Pelle Johnsen

Gah you're right 🤦‍♂️ never mind my babbling then. Must be Monday. Guess I'm just so used to `#include` just working :D

Yeah, compute is included in other configs of glslang.js, just not in `web-min-nocompute` (see https://unpkg.com/browse/@webgpu/[email protected]/dist/). I even think ray tracing shaders are also included in some of the larger bundles.

@juj totally agree, also did a rant in that issue (https://github.com/gpuweb/gpuweb/issues/593#issuecomment-598772788). My best suggestion is for more interested parties to join the W3C community group and make their voices heard...

@dj2 Hoping SPIR-V support does stay around a bit longer. Would be a pity for all the ray-tracing work that was done (https://github.com/maierfelix/chromium-ray-tracing) to go to waste. Of course also...

Maybe related, but when opening even the simplest kaboom program in the WeChat browser all I get is "Script Error" ```ts import kaboom from "kaboom"; kaboom() ``` Wondering if could...

Also noticed issues with other characters: `/` and `"`

@peterwoodworth had this reported from a customer and then validated by experimenting. The error shows up on the Lambda Self Managed Kafka trigger as either: "PROBLEM: SASL authentication failed." or...

Seeing this also, toying with a platformer, but when player falls off platform and keeps falling long enough velocity gets high enough (because of gravity) that the player falls right...

FWIW: there have been interest in the WebGPU working group to handle Ray Tracing, there are even some draft specs. Realistically it will be awhile though before it is released,...

Ran into this as well. Using 7zip as part of the build is order of magnitude faster than having upload-artifact handle the zipping. For our specific repo timings are (3719...