Richard Davey
Richard Davey
The Tween has to be active and playing for `updateTo` to do anything. It cannot do anything on a Tween that has yet to start, or has completed.
Hmm, I've looked at this and the types correctly specify the return value, but the generated defs ignore that. I don't know why, but I suspect this is an issue...
I'll have a look at this, but it's likely just a limitation of RenderTextures and non-trivial to work around.
Thank you for submitting this issue. We have fixed this and the fix has been pushed to the `master` branch. It will be part of the next release. If you...
Using your test passes with a fresh build of Beta 4: http://labs.phaser.io/view.html?src=src%5Cbugs%5C5507%20always%20enabled.js&v=dev
Can you test this please, because I'm struggling to reproduce this: https://labs.phaser.io/view.html?src=src%5Cbugs%5C5873%20video.js&v=dev This is using 3.60 Beta 4 and a video that lasts 10 seconds and has audio. The code...
Hmm, this isn't 3.55 specific - it happens in 3.54 and earlier versions, too. The alpha thing is interesting - perhaps the Spine runtime just uses the global alpha value...
@fkoch-tgm does it do it for a _filled_ rounded rectangle as well?
I need the TMX file and associated tile sets, please.
Had a quick look and the player collides happily with the 'ground' layer in the middle, just not the 'kenny' later on the left. Needs further investigation, but to do...