pachuco

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Right, I've come back with Direct2D test results. OCAPI: image will be drawn/updated only once, after a delay. DllCompat: image will not be drawn, at all. The OCAPI behaviour also...

It would seem to me that the failure point is somewhere between D3DKMTCreateDCFromMemory and D3DKMTDestroyDCFromMemory. Removing the GetObjectType checks(return val 0) from D3DKMTDestroyDCFromMemory makes the demo app work(but it's very...

This issue if far from dead and buried. Commenting out "return STATUS_INVALID_PARAMETER"s in D3DKMTDestroyDCFromMemory is most definitely not a proper fix :p

d2d1.dll has magical pixies inside that make it resist ApiMonitor hooking of its static imports.

I can't into cmake, so here is the windows user baby duck syndrome way! https://gist.github.com/pachuco/d24929fbaa0f3c54589ba8b990ea2edd - get mingw GCC compiler - download sc55 repo - make bin folder in it...

I think a nice portion of performance/stability can be gained by cleaning up threading use. Also, in MCU_Run(), try disabling LCD_Update(ouch), or at least making SDL_Delay higher value, like 100.

https://gist.github.com/pachuco/4c769f1a55d1745fd38b76ea445ed3cc/a32a529b49dcef579641701c5b90e0b64a4e6a9b Ok, now I'm cooking with gas! There is now issue where turning the phone will sometimes not update dimensions accordingly(buffer displayed as mailboxed image). Maybe I should be using...