pachuco

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It does indeed help. both versions will start, though unplayably slow on my end :p Regarding the functions, the game probably makes light use of them, so best with own...

Toying around with ocapi's wined3d implementation, it does seem to be faster than fdossena build(at least, with native NVIDIA opengl). Doesn't play along with mesa3d softemu, though.

https://comminos.com/posts/2018-02-21-wined3d-profiling.html Might explain why it doesn't like mesa3d. I think we should move talking about wined3d elsewhere, and keep this for the two console functions.

https://github.com/kcat/dsoal This also uses IMMDevice* api.

Oh, they don't provide binary anymore? Hang on... https://web.archive.org/web/20170510080951/https://brookhong.github.io/2014/04/28/keycast-on-windows.html Patch gdiplus -> gdipluz and user32 -> user3x. Whoops! Forgot about the CPU spike in the settings window.

Ah yeah, please also patch kernel32 -> kernel3x and use this dll [kernel3x.zip](https://github.com/MyTDT-Mysoft/DllCompat/files/4099857/kernel3x.zip) The difference from main build is that this line is uncommented. https://github.com/MyTDT-Mysoft/DllCompat/blob/master/src/dll/kernel3x/kernel3x.bas#L627

If I bring iphlpapx over to win7 vm and run qbittorent with IAT patched to it, it starts up. So maybe my princess is in another castle.

I am not sure what is wrong here Svyatpro. Please detail the issue.

d3d10_1.dll and dwrite.dll from both OCAPI and AppCompat folders have unresolved dependencies, even after patching with DLLCompat. >OCAPI >>dwrite.dll >>>kernel3x.dll >>>>GetLocaleInfoEx >>>>IsValidLocaleName >>>>LCIDToLocaleName >>d3d10_1.dll >>>kernel3x.dll >>>>InitOnceBeginInitialize >>>>InitOnceComplete >AppCompat >>All the...