Nebular Streams

Results 15 comments of Nebular Streams

Hi @matteblair 1. I will pay attention from now on, about where does it crash, I think it's always on maprender, but I am not sure at the moment. 2....

Hmm got another crash in the exact same place. However I just found a pattern that suggests it may not be related to the continuous render... It crashes (sometimes) just...

After more tests, I think the above message is not really the root issue, and just a coincidence, besides, checked all interacting with the map is done from the UI...

Unfortunately I don't have it yet! But If I manage to narrow down the issue, or get frequent crashes I will keep you updated.

Since I stopped changing a marker bitmap in every frame (I used that before I knew how to update styles for the markers) this issue does not seem to happen...

@ecgreb Sure, close it, it wouldn't harm to take a look at the place where it was crashing, though... I was replacing the bitmap like 20 times per second, but...

Thanks so much @ecgreb and @matteblair , I've tested the solution. Just one question, as seen in @matteblair 's code, what is the benefit of calling `map.setPosition`, etc... via `map.queueEvent()`?...

Ohh that explains why your map centering routine doesn't cause a jump or flickers when changing mapPosition two times in sequence! I was really wondering why it didn't happen!

happening to me as well kind of frequently, i also spawn processes & use stdin, stderr, etc .. but also happens without those things involved - currently investigating if related...

my application creates a socket server on the main process which renderers then connect to - funny thing is, if there has been a previous dirty exit with hung renderers,...