naqaden

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The problem is some built-in RC structure is trying to generate **minecraft:armorstand** when it should be **minecraft:armor_stand**

I found the old IDs in the UndergroundCultChamber.rcst file. I uploaded my fix [here](https://github.com/naqaden/RecurrentComplex/raw/87fe8a55bdc45ff4e4465da5b4c5045871168c2a/src/main/resources/assets/reccomplex/structures/active/structures/overworld/UndergroundCultChamber.rcst) for [this PR](https://github.com/Ivorforce/RecurrentComplex/pull/427). To edit the IDs yourself: browse src/main/resources/assets/reccomplex/structures/active/structures/overworld, open RCST files as ZIP, and...

I have Dynamic Trees generating fine ~~after deleting structures from the RC jar itself, such as the **\\assets\reccomplex\structures\active\structures\nature\\** directory~~.

Now I'm curious! Perhaps it was just my RC config and I overdid it removing items from the jar, or a bit of both is necessary, and/or it's a different...

The differences that stand out to me are: My reccomplex.cfg **decorationHacks** is false. My reccomplex.cfg decoration **baseweights** are 0.0 where trees are concerned, though it sounds like yours were too,...

I want to say I didn't have a problem before the latest DT update but it can't hurt to try. I was also on Forge 2807 until recently so I...

I've been testing RC and DT alone for this issue, and until now I'd continued using my edited RC jar without the nature (and other) structures. I just tested a...

The only other thing I modified is the name of the jar... and that appears to be it. I downloaded a fresh copy of RC, prefixed the jar name with...

~~This could be closed now that [DT v0.9.7](https://www.curseforge.com/minecraft/mc-mods/dynamictrees/files/2870267) forces itself to [load after RC](https://github.com/ferreusveritas/DynamicTrees/commit/c3d3be8a716d9c8e7911acc3b488224766768080) regardless of alphabetical order.~~

> I still had a ton of RC trees Drat. Thanks for the heads up.