mooz

Results 16 comments of mooz

newest build from jenkis ![image](https://user-images.githubusercontent.com/63669478/167287621-fb9f2e66-6027-4ad5-baed-1b76146ceec9.png)

![image](https://user-images.githubusercontent.com/63669478/167288308-deab3c9a-f4c9-44e6-a6a9-9747118f8ce8.png)

yes ![image](https://user-images.githubusercontent.com/63669478/167291473-de0b4831-84cd-4368-90ce-beb676bcb4b9.png)

![image](https://user-images.githubusercontent.com/63669478/183410523-43e9adb7-98b7-4cbf-b1ae-8e69e972e93c.png)

nice idea but won't work properly because of this setting ![img](https://i.imgur.com/yx80jdq.png)

I don't think mojang will implement this because there is no reason for it to be sent to the server.

destroy doesn't work

### Connection **Server and Client Side** - [ ] packet receive - [ ] packet sent - [ ] player connection create (on the server side a pre-join event, on...