Michele Righi
Michele Righi
Hi! I'll start saying that your package is amazing and I found it pretty useful. I was wondering: by any chance, is there a way to use a property of...
**Describe the bug** The website now shows the escape characters introduced by feature #361 (when I implemented it I didn't think of that 😓) **Possible solution** - automatically remove the...
I've **corrected** some entry of the **Italian translation**. I have just one doubt left, since I can't find the reference inside the game: what is the meaning of the "shell"...
I get the following error when running `./k8sviz.sh -n mynamespace -o test.png` ``` Unable to find image 'diagram:latest' locally docker: Error response from daemon: pull access denied for diagram, repository...
## File TemporaryChangeMaterialOnTriggerSystem.cs Currently the system reset the material of the entity which passes trought the portal with the one saved in TemporaryChangeMaterialOnTriggerComponent.cs (the capsule one). A possible solution would...
There are two main issues: 1. The collision system doesn't work properly between static entities and ghost entities if those are moved by updating Translation component. For this reason in...
We would like to introduce: 1. A capsule steering system, which turns the heading of the capsule to the mouse pointer, using Unity Physics RayCasts. 2. A camera option to...
We would like to add an inventory mechanic, so when a player picks up a collectible items, it shows up on a window which one and how many he has...
We would like to add a perfectly working jump mechanic for the capsule. Basically the jump is enabled by default, when the player jumps it gets disabled, and it returns...
A scoreboard showing the current score of all playing clients, activable with "TAB" command. There is already a score system which increments the player score when picking up a collectible,...