Michele Righi

Results 43 issues of Michele Righi

Hi! I'll start saying that your package is amazing and I found it pretty useful. I was wondering: by any chance, is there a way to use a property of...

**Describe the bug** The website now shows the escape characters introduced by feature #361 (when I implemented it I didn't think of that 😓) **Possible solution** - automatically remove the...

bug
todo

I've **corrected** some entry of the **Italian translation**. I have just one doubt left, since I can't find the reference inside the game: what is the meaning of the "shell"...

I get the following error when running `./k8sviz.sh -n mynamespace -o test.png` ``` Unable to find image 'diagram:latest' locally docker: Error response from daemon: pull access denied for diagram, repository...

## File TemporaryChangeMaterialOnTriggerSystem.cs Currently the system reset the material of the entity which passes trought the portal with the one saved in TemporaryChangeMaterialOnTriggerComponent.cs (the capsule one). A possible solution would...

good first issue

There are two main issues: 1. The collision system doesn't work properly between static entities and ghost entities if those are moved by updating Translation component. For this reason in...

help wanted

We would like to introduce: 1. A capsule steering system, which turns the heading of the capsule to the mouse pointer, using Unity Physics RayCasts. 2. A camera option to...

enhancement

We would like to add an inventory mechanic, so when a player picks up a collectible items, it shows up on a window which one and how many he has...

enhancement

We would like to add a perfectly working jump mechanic for the capsule. Basically the jump is enabled by default, when the player jumps it gets disabled, and it returns...

enhancement

A scoreboard showing the current score of all playing clients, activable with "TAB" command. There is already a score system which increments the player score when picking up a collectible,...

enhancement
good first issue