Mikola Lysenko

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I'm not sure how to do this within numeric.js, but I've been experimenting with this concept recently. Here are some sketches of how this might work: https://github.com/mikolalysenko/ndarray https://github.com/mikolalysenko/ndarray-experiments I think...

Right, but only for 1D typed arrays. What if you have a multidimensional strided array? Keeping track of how everything matches up is not really possible at the moment.

That could work. Also, regarding operations on strided arrays, here is a library I put together for doing pointwise/map-reduce operations on arrays with different stridings: https://github.com/mikolalysenko/cwise It works pretty well....

@backspaces: I actually tried this very experiment myself and you can see the results here: https://github.com/mikolalysenko/ndarray-experiments And here is the relevant file: https://github.com/mikolalysenko/ndarray-experiments/blob/master/multi_cont.js The short story is that it is...

@sloisel: Thanks! I'm glad you like it. I actually wrote a few articles on ndarrays and cwise: http://0fps.wordpress.com/2013/05/22/implementing-multidimensional-arrays-in-javascript/ http://0fps.wordpress.com/2013/05/28/cache-oblivious-array-operations/ http://0fps.wordpress.com/2013/06/01/ndarray-modules/ I haven't yet pushed this idea as far as you've...

I think automatic differentiation is mostly orthogonal, but it should be doable. Probably the best approach is static analysis, using something like node-falafel: https://github.com/substack/node-falafel

This is a bug in the mesher. It should eliminate/merge those facets.

Yeah, that's a bug. multi-regl should capture this and wrap texture copies appropriately.

What browser/operating system are you using?