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Face culling for custom block models

Open deathcap opened this issue 11 years ago • 1 comments

Cull adjacent faces (if allowed by the model, as specified in block-models cullFace: true) on custom blocks (2nd shader) if needed. This will reduce the number of vertices and might fix:

screen shot 2014-06-14 at 12 06 41 am

(using water and lava from https://github.com/deathcap/voxel-fluid/commit/30a4456f4b4050b85249c332616d7521b35631e7)

deathcap avatar Jun 14 '14 21:06 deathcap

This is a bug in the mesher. It should eliminate/merge those facets.

mikolalysenko avatar Jun 20 '14 14:06 mikolalysenko