Mike Shultz
Mike Shultz
This also seems to have worked for me. Thanks. Will report back if I see it again. For anyone else who ends up here with Erigon: the Engine API does...
Yeah, might want to check that the nginx resolver is set. See the example config in the README: https://github.com/auto-ssl/lua-resty-auto-ssl#installation
This is especially sticky for monorepo projects where something like `@openzeppelin/*` is not installed in the relative `node_modules/` but in the root workspace. Yarn 2 removed nohoist as well, so...
Having the same/similar problem. At this point I'm not entirely sure where the problem lies(Steamworks.Net, Steamworks SDK). Trying to get a Linux x86_64 build running for a headless server. Game...
Looks to be the same problem with both `SteamAPI.Init()` and `GameServer.Init()`. On Linux, anyway.
@Nakano37 Could I ask what avenue you used to get support for that? They have pages on their site that specifically state that no support is offered for Steamworks SDK.
I was entirely mistaken. On Linux, `GameServer.Init()` worked! When I wrote that post, my conditional was failing between using that and `SteamAPI.Init()`. So something to keep in mind for anyone...
> This requires transactions traces. It might be better off partially implemented in evm-trace. We're thinking that this will support live networks? My initial thought was that this would be...
Don't know if there's any "official" docs anywhere (other than the brief [API docs for `print()`](https://docs.vyperlang.org/en/latest/built-in-functions.html#print)), but there's some existing implementations like @charles-cooper's titanoboa implementation and some discussion in some...
Hardhat proof of concept: https://gist.github.com/mikeshultz/7c2847c2d0b4f48940ba809e61513daf A much more rigid ABI. We could probably auto-generate the selectors/abi by just mixing and matching the base types but this was pretty straight forward...