ModoX
ModoX
this is because the bruteforced data for bfa was not present yet. Due to that it generated the WDB data AND the NonWDB data seperately. tl;dr update ur database with...
Which patch or build does the sniff have?
bad news - mapid was added in 4.0.1 to updateobject, so we gotta hack a bit around to retrieve the map id. Like temporary saving the mapid after teleports and...
```sql UPDATE `creature_template_spell` SET `Spell`=4, `VerifiedBuild`=44730 WHERE (`CreatureID`=26125 AND `Index`=1); -- Risen Ghoul UPDATE `creature_template_spell` SET `Spell`=1, `VerifiedBuild`=44730 WHERE (`CreatureID`=26125 AND `Index`=0); -- Risen Ghoul ``` this seems kinda strange...
coming back to this topic as I was thinking if we might actually use % values instead of absolute values. Stuff i noticed meanwhile on retail most NPCs always have...
Serverside spells are no longer sent on retail, so unsniffable. Auras are sometimes leaked however. I would just assume that every `x% Health` and `x Health` spell actually just sets...
I mean we could also still stick to curhealth, but for recent master stuff i require % values due to scaling instead of absolute values. But i cannot define 1...
First of all, you do not require the `SET @CGUID/@OGUID` lines when you are not spawning something new, so we can just remove them. Secondly when assigning ScriptNames to creatures...
added to #28128
My assumption is that quest_greeting is only used for implicit emote related stuff. We also have an extra string field in quest_greeting which will be displayed if we send it...