Results 37 comments of ModoX

this is because the bruteforced data for bfa was not present yet. Due to that it generated the WDB data AND the NonWDB data seperately. tl;dr update ur database with...

Which patch or build does the sniff have?

bad news - mapid was added in 4.0.1 to updateobject, so we gotta hack a bit around to retrieve the map id. Like temporary saving the mapid after teleports and...

```sql UPDATE `creature_template_spell` SET `Spell`=4, `VerifiedBuild`=44730 WHERE (`CreatureID`=26125 AND `Index`=1); -- Risen Ghoul UPDATE `creature_template_spell` SET `Spell`=1, `VerifiedBuild`=44730 WHERE (`CreatureID`=26125 AND `Index`=0); -- Risen Ghoul ``` this seems kinda strange...

coming back to this topic as I was thinking if we might actually use % values instead of absolute values. Stuff i noticed meanwhile on retail most NPCs always have...

Serverside spells are no longer sent on retail, so unsniffable. Auras are sometimes leaked however. I would just assume that every `x% Health` and `x Health` spell actually just sets...

I mean we could also still stick to curhealth, but for recent master stuff i require % values due to scaling instead of absolute values. But i cannot define 1...

First of all, you do not require the `SET @CGUID/@OGUID` lines when you are not spawning something new, so we can just remove them. Secondly when assigning ScriptNames to creatures...

My assumption is that quest_greeting is only used for implicit emote related stuff. We also have an extra string field in quest_greeting which will be displayed if we send it...