Results 37 comments of ModoX

> Any updates on the missing datas? 👀 on it with funjoker, also adjusted wpp in my fork for it to make it easy parseable

could you check if theres a related SOUND packet sent for creature id 167244? they still leak broadcast_text id there

We gotta use `0` here then. I also updated the wiki entry here: https://trinitycore.info/database/master/world/creature_text#BroadcastTextId Localization is then handled via `creature_text_locale` instead of via `broadcast_text(_locale)`. (You dont have to put in...

this is a valid issue containing information which we actually need to implement the system. If you're planning to create a PR implementing this system you may reference this issue...

flagging as draft until we know how we may implement wqs

@Seyden worked on this afaik

cannot reproduce @ 9.x branch: ``` Effect 0: Id 3 (SPELL_EFFECT_DUMMY) Difficulty: Id 0 (DIFFICULTY_NONE) BasePoints = 63257.00 Targets (87, 52) (TARGET_DEST_DEST, TARGET_GAMEOBJECT_DEST_AREA) Radius (Id 13) 10.00 (Min: 0.00 Max:...

in general you should just retry it when this happens. This may even happen multiple times in a row. We dont have a solution to fix this yet, not even...