lopez
                                            lopez
                                        
                                    > > Enabled by default. > > I think it would be better for it to be opt-in instead. Most people hate MM. It is enabled in Single Player though.
I'm reopening this pull request since #2347 was merged.
Reproduced. AFAIK damage events shouldn't be triggered when health is set by script. And if you do something like this: ```lua addEventHandler('onPlayerSpawn', root, function() source:setHealth(60) source:setHealth(40) source:setHealth(80) end) ``` The...
Seems to be basically fixed by fixing #1905?
> > Current user agent works for me. Please provide more information about this issue. > > Youtube has restored their old system, the resume is now back again, however...
I'm getting this login page even with `Roku 3/7.0, Wireless` UA. Without `Wireless` I got redirect to desktop version.
Look at 0x70ACB2. It explicitly selects buildings to draw shadows on. ``` CWorld::ms_aSectors.m_buildings ```
I see 2 possible ways to fix this issue: 1) Add an option to create object as building, or even do it automatically basing on something (ID, mass, some flag...?)....
Script workaround: ```lua addEventHandler("onClientPlayerDamage", localPlayer, function(attacker, weapon, bodypart) if not attacker and weapon == 54 and bodypart == 3 then local task = {} task[1], task[2], task[3] = getPedTask(localPlayer, "primary",...
This bug can be also reproduced by lowering game speed: ```lua run setGameSpeed(0.3) setFPSLimit(25) me.position = Vector3(2262.86035, 169.6757, 31.4844) me.rotation = Vector3(0, 0, 1.5) ```