Lucas Girouard-Stranks
Lucas Girouard-Stranks
It's my understanding that for flecs, functions which use `va_list` which are exported are optional. Short term solution is to ignore any exported function which has `va_list` in the parameters.
There is no immediate clear way to proceed with this. Best to tread water on this and look into it again at a future date. For now, `va_list` is remapped...
@mfkl Thanks. > va_list reading seems hard to do in a cross-platform way. Each platforms has its own implementation and I'm not sure it would work. Rough. I'm working on...
Now that multi-pass is in, I'm taking a look at this again. While it would be interesting to do, I don't think I'm very interested in adding support right now...
Object-like macros have been implemented. It would just be taking it to the next level with function-like macros.
C header `.h` files may contain source code. Since function macros could technically be seen as "source code" and subject to terms and agreements or otherwise licensing, transpiling C function...
Now that object-like macros are working well enough, this should be explored more. I need it for `flecs-cs`. E.g. the function-like macro `ECS_COMPONENT_DEFINE` which takes an `ecs_world`, and `id` as...
Also found in developer circles where there is bias for certain languages even if they are questionable for the job at hand. > Software developer José M. Gilgado has written...
@kolen @MetaFight Latest builds are automatically deployed to MyGet. E.g. https://www.myget.org/feed/lithiumtoast/package/nuget/MonoGame.Extended/3.9.0-alpha0079.
Hey @ancientpharaoh I have plans to rehaul MonoGame.Extended and keep it somewhat on track with the FNA work which is [Katabasis](https://github.com/bottlenoselabs/katabasis). To do so I need to upgrade the [C2CS](https://github.com/bottlenoselabs/c2cs)...