Leonidas
Leonidas
How easy would be to add support for WebSockets connections to the created endpoints?
We are using in our Uranus Tools for PlayCanvas a number of web workers which are instantiated using regular PlayCanvas script assets. To keep the assets separate from any concatenation...
We recently had a use case where we wanted to disable Fog in the particlesystem generated shader. Right now we had to override a specific shader chunk for that to...
I imagine I'm not the first to have thought how useful that would be in cases when you accidentally removed one or more assets from your PlayCanvas project. Regular checkpoints...