Sebastian Staudt
Sebastian Staudt
Maybe ARK’s RCON implementation differs from vanilla Source servers. Is there a free dedicated server that I might use for testing?
Thanks, but I'm currently installing the dedicated server on one of my machines. Please note that ARK is a Unreal engine game, so I don´t think, that it will work...
@JinHadah Thanks for having a look at this. I think the main problem is probably that ARK does not have this – rather quirky – way of terminating RCON communication....
@byroot Any chance you could test if Squad also does not send a second reply (and `getReply()` fails in the way described above). Most importantly, how does the server send...
@Minidoracat You should probably start with using the `SourceServer` class. This should get ARK RCON working (with the limitations mentioned above).
@Minidoracat See the [comment](https://github.com/koraktor/steam-condenser/issues/287#issuecomment-282312451) by @JinHadah above.
No, this is still open, although koraktor/steam-condenser-java#10 has been merged, but there are plenty of other classes that could use some improvement here. And additionally, the other implementations could use...
Well, it's would be most useful to have it for the "front-end" classes, like the servers, `GameLeaderboard` and inventories.
@gcoelho There's no `codystyle.xml` or similar, but there's a [`CONTRIBUTING`](https://github.com/koraktor/steam-condenser-java/blob/master/CONTRIBUTING.md) file for each implementation and you should follow the conventions in there.
Support for `ISteamUserStats` will be coming. Right now there's an experimental version for the Ruby implementation (https://github.com/koraktor/steam-condenser-ruby/tree/wip/user-stats-api) and a pull request from @Yeggstry for the Java implementation (koraktor/steam-condenser-java#5). What language...