Sebastian Staudt
Sebastian Staudt
There’s at least the one case where restarting a server leads to the same effect as `changelevel`. In that case RCON authentication is really invalidated, though. There where quite a...
To be honest, I never revisited the decision to implement a workaround once it worked for most use cases. It should be possible with TCP streams, but I think there...
@AnAkIn1 About HLSW: Did you mean that the result of calling `cvarlist` inside HLSW was 4050 bytes long? That’s not complete, the full output of a TF2 server is 203389...
I just had a look at the available options here. The original implementation just waits for a timeout. That works, but might lead to incorrect results on unstable connections (or...
Please provide some context. How does your code look like? And probably more important, which servers are you trying to query?
CS:GO has a setting which limits the output of the players list. This setting is incompatible with getting the extended player info (i.e. `getPlayers(rconPassword)`). Either you have to change this...
@BrutalCSEjziponken @BrutalCSkakan Sorry, for late response. What’s the output of `status` when issued on the server directly?
@BrutalCSEjziponken Is the error always occuring or is it intermittently failing? The output you’ve given is correctly parsed by `GameServer#updatePlayers`. 😕
@BrutalCSEjziponken Any update on this?
Is this an ARK server? If so, the RCON port might be different from the game port.