Conrad Kreyling
Conrad Kreyling
I'm seeing the same issue on a Unity project of my own. Is there any data I can provide the team that would help to debug the issue?
Hey all! If people are still interested in this functionality, I actually have used the MIT-licensed [YarnSpinner](https://github.com/thesecretlab/YarnSpinner) pretty extensively, and I think Twine integration would provide a ton of value...
Good news bad news time: I've actually started work on this on the Dropbox side, and have made some pretty serious progress. That said, when it comes to approach, there's...
Oh, yes, I should clarify, this absolutely is done for both. I'd be pretty irritated if it only did save states and not game saves haha. Yeah, your example is...
Assuming the performance impact is minimal: do you see the project moving to the Portable Subset for all Vulcan-supporting platforms, or only for platforms that require a MoltenVK translation layer?
Is it possible to build Magick.NET and Magick.Native locally for arm64?
I'd appreciate the assist on this. I've had a lot of trouble getting the Homebrew-based tooling to collect the dependencies and compile Magick.Native. It's very likely that I simply don't...
Experiencing this on a Raspberry Pi 4 running Ubuntu 22.10 64-bit.
I ended up setting transition-property to 'none' as opposed to clearing the line found in [this](https://github.com/konistehrad/jQuery-Animate-Enhanced/commit/59107feda443f6c8899ded86a0b50f2f4ff3482b) commit. That _does_ work in all supported browsers. It's aggressive, I agree, but it...
I think this should be merged. The `timeout_ms=None` call in particular keeps something deep in the internals from blocking service queries from the central, and without this the central doesn't...