Gilles
Gilles
I can confirm the music works fine on ArchLinux with fluidsynth, by setting the environment variable SDL_SOUNDFONTS. You can try to launch game like this in command line: ``` SDL_SOUNDFONTS=/usr/share/soundfonts/FluidR3_GM.sf2...
I'm also experiencing the same issue with the latest Version 0.34.1
I have the same exact case as @ravenjm, using elasticsearch sink, rejected logs because of format mismatch are just dropped. It would be really interesting to be able to route...