kittykatattack
kittykatattack
@jrfoxw Thanks so much for your help with this!
Hello! the `shake` function should look something like this: g.shake(gameScene, 16, false); You can find a working example of this here: https://github.com/kittykatattack/hexi/blob/master/examples/src/breakout.js#L207 I've just tested in and it works, so...
You're right! Hexi's `group` is a Pixi `Container` under the hood. I just checked Pixi's documentation and indeed `Containers` do not have an `anchor` property, which is what Hexi needs...
... just an update - I will hopefully be done within the next week.
Just for those of you interested, I've added a new `pixi4` branch to this repo with a working implementation of Hexi running Pixi v4.3.x. There were a few surprise changes...
Just a quick update: It turns out there are a bunch of tiny undocumented changes to Pixi's API which proving quite tricky to track down. So this is not going...
Oh, and the bad news: DropShadowFilter doesn't yet exist in Pixi 4x: https://github.com/pixijs/pixi-filters/pull/9 That's pretty bad! In fact, it's so bad, and there are so many other small bugs in...
@dontalton Actually, it's fine 😄 I can think of zero reason to actually use Pixi v4 over v3. Its seems like v4 is just a lot of refactoring (which is...
Perfect!
Yes! I actually don't remember why I removed that feature... but I remember it was for good reason 😄 It was kind of a cute shortcut, but in my own...