Jon Lund Steffensen
Jon Lund Steffensen
This is a good idea. Also, somewhat related I'd like for the save game code to be optimized such that no redundant information is saved. I think this would also...
I can't reproduce this. In the beginning of the game the value will be almost the same as players have the same amount of land, finished buildings, and gold deposited...
The total score ("ALL") shows the fractional score of a weighted sum of the three aspects. For this reason you cannot assume that it will look like they're simply added...
I see the problem. I think the weight of the military statistic might be wrong when calculating the ALL statistic.
These are the approximate calculations from the original game: g = fraction of map gold deposited in inventory/military buildings p = number of active players morale = 1024 + 10240_p_g...
I did a fix for this which is in 0988467a5f471a063323c0484c16e6c10b930ea4 but it will not be ready for 0.1. If you see any bugs in the daily builds related to this,...
A good suggestion I think. This problem was also made even worse because some parts of the old map was not deallocated when a new map was created, causing freeserf...
@HoraK-FDF No, the save file is correct, and simply means 2^10 cols by 2^9 rows which is the dimension.of map size 10. The save game format is very verbose since...
It would seem that this function call in audio.c fails for some reason. ``` Mix_OpenAudio(8000, MIX_DEFAULT_FORMAT, MIX_DEFAULT_CHANNELS, 512); ``` You could try some other parameters and see if you are...
In that case you probably need to install a midi sound bank. Is there an SDL bug report for the other issue?