Laura Juo-Hsin Chen

Results 8 comments of Laura Juo-Hsin Chen

Also bumped into this issue, is there anyway to solve this, change softness/bias/relaxation value?

I can't make it zoom in Android even after setting `swipeToCloseEnabled` to `false`. Any guidance appreciated!

Same here, it causes the playing audio in the app continue to play ever after the app is closed in Android. Any update on this and way to fix it?...

I found having parent component style be `overflow: 'auto'` caused this problem

Having the same issue with the demo app, it doesn't work in Android Landscape mode. It seems this issue is back? https://github.com/mob-sakai/SoftMaskForUGUI/issues/46 Would love to use this in Android Landscape...

If I want the movement as @wlindner described, what should I do to achieve that? I tried to cooperate the original PointerLockerControl.js method, adding back pitchObject and yawObject, as below...

Ohhh I found the solution :D @OculusRiftControls.js I) Use the PointerLockerControl.js method, with pitchObject and yawObject. 2) Update yawObject.rotation with vrstate.hmd.rotation in undate() @OculusRiftEffect.js 3) Command out "eyeWorldMatrix.multiply(rotMat);" in THREE.OculusRiftEffect.prototype.render()...

@mspeirone did you find the solution for it? if so would you kindly share your findings? I'm also interested in using this library as an Unity plugin, with IL2CPP scripting...