Jan Ole Vollmer
Jan Ole Vollmer
Nope, haven't started this.
I recently implemented this for my current project, see https://gist.github.com/j-o/1be4868d6c24ab34c671be59e675a9ff Its not perfect, but may be a starting point.
As for the `/GL` option, see here: https://docs.microsoft.com/en-us/cpp/build/reference/gl-whole-program-optimization. It enables compiler optimizations across compilation units and implies `/LTCG`, which is *not* currently supplied, hence the warning. IMHO, this is a...
https://docs.microsoft.com/en-us/cpp/build/reference/permissive-standards-conformance
CXX_VISIBILITY_PRESET="default" works for me (on master, not this PR). Did you set this for all middleware projects?
I thought it was the other way around for cppassist::FilePath? > dynamic_cast for Inputcppassist::FilePath fails, typeid() works Anyway, both work on my system (using "Apple LLVM version 8.1.0 (clang-802.0.42)" btw).
Do you have some test code for this? I could not find a call to input within gloperate.
I'm sorry for asking what is probably a stupid question, but if you are testing with an external project using gloperate, did you set visibility=default for that, too? Since you...
Hm... one more (stupid?) project-setup thing that tripped me up a couple of times: making some changes to the demo-stages-plugin (such as the symbol visibility ;)) and then hitting "build"...
Removing the explicit call to `QWindow::create()` from the constructor of `OpenGLWindow` and lazily initializing the context seems to fix this. This is the way it is demonstrated in the Qt...